Garrett Bell
Garrett Bell
3D Asset & Environment Artist
San Francisco Bay Area, CA, United States

Summary

Pure creativity.
Thats what being a Game Artist is to me.

The ability to create entire worlds of your imagining from the ground up and share them with players around the world is what excites me most about this industry. My goal is to carefully craft experiences through environments and assets. There are infinite experiences yet to discover and create in the world of gaming and that's what I want to be a part of.

I don't just want to make another asset or another environment, I want to create ones that tell a story and enrich the player's journey, turning it into something they won't forget.

Resume PDF

View

Skills

Environment Design3D ModelingLightingTexturingUV MappingGame DesignArchitectural DesignInterior Design

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
V-Ray
V-Ray
Maya
Maya

Productions

    • Mobile Game
      Design Home
    • Year
      2016
    • Role
      3D Asset Artist, 3D Architect, Interior Designer
    • Company
      Crowdstar, Glu Mobile

Experience

  • 3D Architect at Glu Mobile, Design Home
    San Francisco, CA, United States of America
    December 2016 - Present

    Build realistic interior & architectural renderings for Design Home

    Modeling, texturing, and light environments to render in V-Ray

    Design interior furniture layouts in Unity

    Collaborate with art leads on creative direction for new features

    Troubleshoot and test technical implementation of assets and tools

  • 3D Asset Artist at Crowdstar - Design Home
    Burlingame, CA, United States of America
    February 2016 - December 2016

    Receive and coordinate large batch deliveries of assets on a daily basis

    Communicate with outsource team and direct visual development of assets

    Create custom decor assets from scratch for Design Home

    Develop visual direction of assets in the game

    Design pipeline for implementing assets into game through Unit

  • 3D Modeler at Google
    Mountain View, CA, United States of America
    October 2014 - September 2015

    Create clean and organized 3D models of real life products

    Retopologize dense 3D scans of items into low poly useable models for 3D asset viewer

    Create custom textures from photos of the products