I’m a Senior 3D Artist and Art Director with a passion for building imaginative, story-driven worlds that connect with players. With over a decade in game development, I’ve led teams in crafting cohesive visual identities—bringing stylized environments, props, and characters to life through thoughtful art direction and technical precision.
What drives me is creating experiences that go beyond aesthetics—worlds that feel lived-in, emotional, and unforgettable. Whether defining an art style, mentoring artists, or getting hands-on in production, I’m always focused on one goal: to make worlds that players remember.
Lead art production on several games for the Roblox platform in partnership with companies such as Bandai and Universal Music.
Created and rendered realistic outdoor 3D environments for the mobile title Garden Joy.
Build realistic interior & architectural renderings for Design Home
Modeling, texturing, and light environments to render in V-Ray
Design interior furniture layouts in Unity
Collaborate with art leads on creative direction for new features
Troubleshoot and test technical implementation of assets and tools
Receive and coordinate large batch deliveries of assets on a daily basis
Communicate with outsource team and direct visual development of assets
Create custom decor assets from scratch for Design Home
Develop visual direction of assets in the game
Design pipeline for implementing assets into game through Unit
Create clean and organized 3D models of real life products
Retopologize dense 3D scans of items into low poly useable models for 3D asset viewer
Create custom textures from photos of the products